About TwistedPixel

Twisted Pixel was formed in early 2006 by a passionate team of industry veterans armed with innovative ideas for how games can be made more accessible and distinctly more fun.

Twisted Pixel is an independent studio that specializes in character-driven, original IP titles that shake up what games are all about. Memorable characters, creative gameplay, and impressive presentation is our focus.

Twisted Pixel is a registered developer for the following platforms:

The TwistedPixel Team

JOSH BEAR :: Chief Creative Officer
After making numerous independent films and graduating from Ringling School of Art and Design with a BFA in Illustration, Josh moved to Chicago to join High-Voltage Software's design teams. Josh's unmatched knowledge of games and films, as well as his extreme and infectious passion, made him one of the company's most respected and demanded designers. Josh co-founded Twisted Pixel Games to work on innovative titles that demonstrate creativity and excellence.


JOHN BODEK :: Director of IT
John graduated from Penn State University with a BS in Computer Science. Most recently developing medical software for Siemens, he now works as a game-play developer as well as Director of IT for Twisted Pixel Games. John is thrilled to be working with such a talented group on his first title, which will be announced soon.




SEAN CONWAY :: Designer
Sean graduated from Indiana University Southeast with a Bachelor Degree in business. A life long gamer, he now works as a designer for Twisted Pixel Games. Sean is enjoying working on his first title, which will be announced soon.




BRANDON FORD :: Lead Concept
Bio coming soon....







MIKE HENRY :: Lead Engineer
Mike Henry developed an addiction to programming games at age 8 on his Apple IIe. Despite his parents' repeated intervention attempts, his fixation continued into adulthood, eventually leading him to trade a mostly-completed pre-med degree for a BS in Computer Science at the University of Michigan. Since then, he has spent 7 years in the industry as a programmer and lead programmer. He shows no signs of rehabilitation.



ALEX JONES :: Level Design Intern
In 2008 Alex graduated cum laude from the University of Texas at San Antonio with a BA in Psychology. He enjoys applying a variety of subjects to game design including psychology, art, architecture, history and philosophy. In his early years, Alex designed games on paper, creating board games and countless levels for his favorite games like Mario, Sonic and Doom. Alex made the transition to the PC to create custom maps for Warcraft 2, Age of Empires, and Starcraft, before jumping into 3D with the original Unreal, Unreal Tournament, and Gears of War.


DAVID LEUNG :: Art Director/Lead Artist
After graduating from the Art Institute of Pittsburgh, where he received a full scholarship for his art portfolio, Dave acquired his first game industry job at High Voltage Software in 1999. That first job turned into a career quickly rising to Lead Artist ranks, and over the course of 10 years released a multitude of titles including Leisure Suit Larry: Magna Cum Laude, Hunter: The Reckoning and Ben 10: Protector of Earth. Dave has been playing and studying games and movies since he was 5 years old and brings that wealth of knowledge and experience into his work.


SEAN RILEY :: Lead Designer
Unable to remember names, directions, or any other crucial information necessary for day-to-day existence, Sean's brain somehow retains the cost of a Silver Sword in Final Fantasy 1 (4000g, purchased in Elfland) and all sorts of other useless factoids related to his one true passion. He recalls climbing his first shadowy colossus with far greater clarity than milestones in his life like birthdays or graduations. His love for games is matched only by his gratitude toward his friends and loved ones for gently nudging him along on the path of survival. He'd thank them by name, except, well, y'know...


MICHAEL WILFORD :: Chief Executive Officer
In 2001, Michael graduated from Penn State University with a BS in Computer Science and a minor in math. After graduation, Michael attended his third SIGGRAPH conference, where he was approached by High-Voltage Software with a programming position. Michael accepted and helped the company build new technologies and ship seven retail titles. When Michael saw the opportunity in early 2006 to partner up with Josh Bear and Frank Wilson to make next-generation games as Twisted Pixel, he jumped at the chance and never looked back.



FRANK WILSON :: Chief Technology Officer
Frank graduated from the University of Delaware with a Bachelor of Science degree in Computer Science with a minor in Math. After working at Zefer for 2 years, helping to turn a fledgling startup to a multimillion dollar corporation, Frank joined High Voltage where he became regarded as one of the best software engineers in the industry by those that work with him. After 5 years, Frank moved on to cofound Twisted Pixel in order to apply his efforts to the challenge of starting a game development company. Since 2006, Frank has served as Twisted Pixel's Chief Technology Officer by designing and implementing all new technology efforts.